I'm happy to share some of the work I did during the pre-production phase of Pathfinder: Abomination Vaults at BKOM Studios.
On this project, I worked closely with the Art Director to help establish environment art workflows and visual foundations for the game. My contributions included creating textures, shaders, modular kits, terrain workflows, sculpting environment assets, and supporting the Tech Art team with procedural art solutions in Unreal Engine 5.
Pre-production is always an exciting stage because you're constantly exploring ideas, testing workflows, and building the tools and systems that will support the rest of development. It was a great opportunity to collaborate with talented artists, technical artists, and designers while helping shape the project's visual direction from an early stage.
Looking back, I'm proud to have been part of this journey and grateful for everything I learned during the process.
It was a pleasure working on this project, and I wish the entire team the best of luck with the upcoming release.
https://www.kickstarter.com/projects/bkomstudios/pathfinder-abomination-vaults